Create/colour up to nine different spinners and discuss the possible outcomes with the class. The yellow pointer can be set to spin randomly or dragged to the required outcome. The second probability program adds a scale to the bottom of the spinner. The red arrow on this scale can be dragged. There are three different scales to choose from.

Ask
the pupils what might be happening between points using one of the
ready-made examples. Alternatively give the pupils a scenario and
drag the points to reflect this.

This program features a graph paper background to
enable a variety of graphs to be drawn. For example, set the number
of points to two and draw a variety of conversion graphs.

Explore simple patterns, discuss ratio or simply count the coloured counters.
Click on the work area (the white screen) and the preselected counter will appear. This can now be dragged or deleted depending on the option selected.

Address all those count on/back objectives with this large class counter.
The counter can be set to count on/back after a preset number of seconds (The large triangular button) or the teacher can take control using the two arrow-headed button.

Enter your own values to input or select a random value.
The last 5 recorded inputs/outputs are shown on screen.
Print off the option list and hide the option description so pupils can't see what the function is!

Demonstrate number bonds, equivalent fractions, times-tables and more with the versatile Cuisenaire Rods program.
Click on the work area (the white screen) and the preselected rod will appear. This can now be dragged or deleted depending on the option selected..

Order six number cards.
Selecting 'Objectives' will allow you to change the numbers on the cards appropriate to Age/Year as set out in the National Primary Strategy..

A program with a million uses!
For example, ask the pupils to find factors of 24...find a prime number...a square number...the total of the corners/individual rows or columns...highlight two numbers with a total of twenty (are there any more, highlight with a different colour)...colour all numbers greater than 5..........
Explore symmetrical patterns in the Magic Square.

A useful set of programs for the mental starter. Sum Flash will display questions for the preset number of seconds (The large triangular button). Alternatively the teacher can take control using the two arrow-headed
button.